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Shaman King (2021)
Shamans are extraordinary individuals with the ability to communicate with ghosts, spirits, and gods, which are invisible to ordinary people. The Shaman Fight—a prestigious tournament pitting shamans from all over the world against each other—is held every five hundred years, where the winner is crowned Shaman King. This title allows the current incumbent to call upon the Great Spirit and shape the world as they see fit.
Finding himself late for class one night, Manta Oyamada, an ordinary middle school student, decides to take a shortcut through the local cemetery. Noticing him, a lone boy sitting on a gravestone invites Manta to stargaze with "them." Realizing that "them" refers to the boy and his ghostly friends, Manta flees the terror. Later, the boy introduces himself as You Asakura, a Shaman-in-training, and demonstrates his powers by teaming up with the ghost of six-hundred-year-old samurai Amidamaru to save Manta from a group of thugs. You befriends Manta due to his ability to see spirits, and with the help of Amidamaru, they set out to accomplish You's goal of becoming the next Shaman King.
[Written by MAL Rewrite]
Finding himself late for class one night, Manta Oyamada, an ordinary middle school student, decides to take a shortcut through the local cemetery. Noticing him, a lone boy sitting on a gravestone invites Manta to stargaze with "them." Realizing that "them" refers to the boy and his ghostly friends, Manta flees the terror. Later, the boy introduces himself as You Asakura, a Shaman-in-training, and demonstrates his powers by teaming up with the ghost of six-hundred-year-old samurai Amidamaru to save Manta from a group of thugs. You befriends Manta due to his ability to see spirits, and with the help of Amidamaru, they set out to accomplish You's goal of becoming the next Shaman King.
[Written by MAL Rewrite]
TV
23m
Ryman's Club
Ryman's Club is set in a badminton business group, depicting the two different aspects of daily life as a salaryman, as well as growth and conflicts as players. The anime follows Mikoto Shiratori, a prodigy badminton player who suffers from a trauma following a loss at the inter-high tournament. He becomes a salaryman at the Sunlight Beverage company and befriends Tatsuru Miyazumi, the best performing player and salesman in the team. (Source: MAL News)
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An artificial island in Tokyo Bay—Kyokutou Houreigai Tokubetsu Chiku (Far East Special District), commonly known as the 24-ku (24th Ward). Childhood friends Ran, Kouki, and Shuuta, who were born and raised there, have different family backgrounds, hobbies, and personalities, but always hung out together. However, their relationship changes drastically in the wake of a certain incident. At the first anniversary memorial of the incident, the three friends happen to meet again and their phones begin to ring simultaneously. The phone call is from a supposedly dead friend, urging them to "choose the future." The three will try to protect their beloved 24th Ward and the future of its people in their own ways.
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